While the game is fun, especially with up to four people since the game can allow drop-in, drop-out multiplayer with friends, even the co-op is a situation in which the game is *so close* to being what it should be. It’s accessible, but it’s also a lot of work. Unlike Project Zomboid, the game has refined its systems into something anyone could pick up and play. State of Decay 2 is essentially Far Cry 5 (or any Far Cry/Ubisoft game) combined with The Sims, combined with DayZ. The game still comes close to delivering what people want out of the genre - a sense of place, a living and breathing camp that you can upgrade - but it feels too much like it’s trying to be something it can’t be. It’s here to deliver the thrills and desperation a survival game has, but without the thrills of PVP. Now here we are, with State of Decay 2, a perfectly acceptable “vanilla” experience in the context of this video game world in 2018. An entire industry has evolved off people trying to survive the apocalypse, and the hijinx which comes with such a goal. These titles, which started as mods for games like Arma, led to DayZ, which led to H1Z1, which led to PUBG, and then Fortnite. It’s been years since the zombie craze started in earnest, and nearly just as many since games based around “zombie survival” took over gaming.
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